Wii games wario ware




















The Nintendo 64DD title Mario Artist: Polygon Studio featured a side mode called "Sound Bomber" which challenged the player to survive a rapid succession of very short minigames that increased in speed and difficulty as the player progressed. Teammate Yoshio Sakamoto continued, "To add on that, we got the idea of using Wario and the other characters because we couldn't think of anyone else who would be best for the role. Wario is always doing stupid things and is really idiotic, so we thought him and the rest of the characters would be best for the game.

The original WarioWare was developed by a team of newer Nintendo staff members, some of whom had previously worked on Wario Land 4. Abe, who programmed and designed the original game, directed all later entries except for Snapped! Artist Ko Takeuchi designed Wario's "biker" outfit and created the original characters that appear in the series. Other major figures in the development of the series include Intelligent Systems employees Taku Sugioka and Naoko Mori who acted as sub-directors and designers for most of the games.

Since WarioWare launched on Game Boy Advance , every Nintendo system from the sixth generation onwards has contributed an entry of its own to the series, with each new installment often making use of the new technological innovations of the console or handheld for which the game is released. Showcase features downloadable post-release updates and an unlockable versus mode where minigames are played in a shuffled format.

This game is also notable for having a more unique plot compared to other WarioWare games. It begins with Wario stealing a golden pot from the village of " Luxeville. Unbeknownst to him, a small girl named Lulu is pursuing him in an attempt to retrieve the pot he had stolen, which at the end of the game is revealed to be nothing more than a toilet. Wario undergoes various transformations throughout the series, such as " Wario-Man ," a mock superhero with the ability to fly; the Tiny Wario transformation, carried over from the earlier Wario Land games, which here also multiplies him; Captain Wario , where compared to that form's previous incarnation in Wario: Master of Disguise , Wario wears a different color scheme and a full pirate outfit as opposed to just a hat; " Wario Deluxe ," a form that has him wear the pot he stole from Luxeville as a crown, giving him red eyes, a gold colored suit, and a deeper voice; and the " Wario Bug ," a possessed form of his virtual self in WarioWare, Inc.

Later entries in the series until D. Additionally, Jimmy and his family often host levels remixing the games from previous stages. Orbulon's microgames often last longer and require more thinking than those of other developers. Many involve counting and finding objects on the screen. Crygor's microgames have involved nonfictional real-world elements, such as people, animals, or food, in both realistic and non-realistic styles. Because of their aforementioned love of nature, Kat and Ana feature animals, plants, and animals' environments in many of their microgames.

They also showcase games that involve drawing objects or lines. Nearly none of Ashley's microgames reflect her best interest; many of them tend to have bright and cheery motifs or settings. Former series logo used until WarioWare Gold.

From the Super Mario Wiki, the Mario encyclopedia. For information about the in-game company, see WarioWare, Inc. For the Super Smash Bros. In this game you would have to play short games that came one after another. This is where the idea for WarioWare came from. Video Games Daily. June 6, Retrieved June 16, Categories : WarioWare series Game series. In other languages Deutsch Italiano. WarioWare, Inc. WarioWare: Get It Together!

March 21, Game Boy Advance. October 14, Game Boy Advance. WarioWare: Twisted! Its plot centers around Wario and one of his friends inventing a GBA-like handheld system that only reacts when tilted around. It was the first game in the series to organize microgames around the control scheme rather than around specific aesthetic styles.

This game was not released in Europe because the gyro sensor was erroneously believed to contain mercury. December 2, Nintendo DS. WarioWare: Touched! Its microgames generally make use of the Nintendo DS's stylus , touch screen controls, and microphone function.

The game also features smaller, mostly non-competitive "toys," unlocked after completing several microgames, which too require the use of the touch screen for their tasks to be achieved.

December 2, Wii. WarioWare: Smooth Moves features microgames that rely on the Wii's motion controls. Gameplay requires the player to hold the Wii Remote referred to in-game as the "Form Baton" in different positions. After the player completes all of the single-player stages, the game unlocks a multiplayer mode, in which only one Wii Remote is used, with up to 12 players sharing and taking turns with it after each microgame is completed. December 24, DSiWare. WarioWare: Snapped!

Set in a theme park, this is the first time that Wario was featured for a console launch instead of Mario. The player uses a built-in camera to stand-in for a character in-game, with various objectives including mimicking movements to grab objects, opening a mouth, or catching objects with the head. After they finish dancing, all the dogs walk out of the club, and as Jimmy watches them leave, Jimmy T.

Tiny Wario Forever Form Baton. I'm Wa- - Hey?! What's that over there?! My favorite! They're mine! Mine mine MINE! Tiny Wario's Story: Wario is at his house when he gets a package in the mail. Inside the package is the pink bike that Penny made at the Invent-Off.

Wario gleefully takes it out for a ride, despite him being much too large for it, but he suddenly starts shrinking before eventually getting sucked into the bike. Out of its exhaust pipe, the bike shoots out a bunch of Tiny Warios. The Tiny Warios start to roam around before they notice a field of strawberries, and they soon swarm it. After a while, they all jump into one pile and become the standard Wario. However, he is soon chased by the Splunks, who want their Form Baton back.

Wario is eventually chased into the Temple of Form but ends up tripping, dropping the Form Baton, and inadvertently placing it back where it belongs. A Splunk thanks him for giving it back.

Orbulon The Secret of the Balance Stone. I am Orbulon. My stage requires that you connect the Balance Stone to the Form Baton. I will show you a mysterious form I learned on a remote planet. It's called The Diner! Orbulon's Story: Orbulon is flying his Oinker in Outer Space when a Balance Stone suddenly comes rocketing at him, hitting his ship and causing him to crash into the Temple of Form.

Inside the temple, he is flung out of his ship and lands right in front of the Balance Stone and the Form Baton. When he picks up both of the objects, the temple suddenly emerges from the ground and starts floating.

Orbulon panics but notices some writing on the wall that explains how to use the Form Baton and Balance Stone. Afterwards, he takes control of the temple and brings it to space. Once in space, he claims it for himself, but the Splunks, still inside the temple, tell him to give it back, and as they fight Orbulon, the temple crashes back on the ground. Orbulon and his Oinker are soon jettisoned back into space.

Hosted by Dr. Crygor and Mike , this set features a random assortment of microgames featuring a higher-than-average amount of physical movement.

After playing 20 microgames, the player is graded on how many "kelories" they have lost. All Mixed Up. Represented by a blue elephant building, this mix features almost every microgame played at increasing speed and difficulty.

Level-ups occur after 20 and 40 microgames with the boss stage occurring every games. Super Hard. Represented by a red elephant building, this set is played at the highest speed setting from the start with all the microgames at their lowest difficulty level. Finishing with a high score of 20 points or more unlocks the Sudden Death set.

Sudden Death. Represented by a yellow elephant building, this set gives the player one life and has every microgame starting at the highest difficulty level.

Finishing with a high score of 10 points or more unlocks the Thrilling set. Represented by a green elephant building, this set does not show Form cards before playing each microgame. Finishing with a high score of 20 points or more unlocks the Sound Studio. The player controls a disembodied hand holding a ping-pong paddle which is used to bounce a ball.

The screen scrolls vertically and the player has to use the ball to destroy or avoid blocks barring the way. The game is lost if the ball falls off-screen. An extended version of the boss microgame Block Party , the player maneuvers a platform on the bottom side of the screen to catch falling shapes and hold the complete structure for three seconds without having any of its components falling off-screen.

The game features 50 levels divided into 5 sets of 10, whose individual stages can be completed in any order before moving on to the next set. A shooting gallery-style game, the player has to shoot cans and other objects while destroying enemy projectiles and making sure to stay within the time limit.

Floating power-ups cans periodically appear and can be destroyed to extend the timer, slow down time or upgrade the crosshair. The goal of the game is to collect balloons while avoiding floating sparks, enemy balloon fighters and fish jumping out of the water.

Also played using the Wii Remote and Nunchuk combo, the player has to maneuver the two controllers following on-screen prompts. A vertical shoot-'em-up-like game where the player controls Pyoro. Pyoro attacks enemies by sticking out his beak. Gulping an entire formation of enemies gives a point bonus and make apples appear, which have different effects depending on their color.

The minigame is unlocked after unlocking every microgame. Players compete for points by trying to win microgames. Winning the microgame gains points dependent on how much the microgame was worth while losing it gains nothing. After a handful of rounds, the players are tied up and suspended over a lake of crocodiles. The players take turns cutting ropes, and the last man standing wins. The players are angels flying above the clouds.

Each player plays one microgame. If they win, they continue to survive, but if they lose, they start to fall and are eliminated. After every player has played once, the difficulty and speed increase. The last person remaining wins. At the beginning of the round, the first player gets a chance to fill a balloon with air.

Afterwards, they play a microgame, while the other players fill it with air. If they win, someone else goes to fill the balloon, and if they lose, they play another microgame.

If the balloon pops, that player loses and the others win. A player is randomly chosen to play a microgame. If they win, they choose another player and what form their microgame will use. Repeating a certain form will increase its difficulty.

If a player loses a microgame or if they take too long to choose someone, they lose and the other players win. Two players use a connecting Wii Remote and Nunchuk to progress through a path. Along the way are various pits and other obstacles, which they need to avoid by physically jumping. In the end, their total distance and their compatibility are shown.

Two players pilot a nose-shaped spaceship using a connecting Wii Remote and Nunchuk. They gain speed by eating food scattered along the way. GameCube games Controller Memory Card. Nintendo Co. Company Page history People Divisions. Explore Wikis Community Central. Register Don't have an account? WarioWare series. View source. History Talk 0. Do you like this video? Play Sound. WarioWare series [ Edit ] [ Talk ]. In this game you would have to play short games that came one after another. This is where the idea for WarioWare came from.

Video Games Daily. June 6, Categories Class C articles Nintendo franchises Video game series. Universal Conquest Wiki. March 21, Game Boy Advance. WarioWare, Inc. October 14, Game Boy Advance. WarioWare: Twisted! Its plot centers around Wario and one of his friends inventing a GBA-like handheld system that only reacts when tilted around.

It was the first game in the series to organize microgames around the control scheme rather than around specific aesthetic styles. This game was not released in Europe because the gyro sensor was erroneously believed to contain mercury.

December 2, Nintendo DS. WarioWare: Touched! Its microgames generally make use of the Nintendo DS's stylus, touch screen controls, and microphone function. The game also features smaller, mostly non-competitive "toys," unlocked after completing a number of microgames, which too require the use of the touch screen for their tasks to be achieved. December 2, Wii.



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